- #REALISTIC FPS PREFAB TUTORIALS FOR FREE#
- #REALISTIC FPS PREFAB TUTORIALS HOW TO#
- #REALISTIC FPS PREFAB TUTORIALS CODE#
I have various vehicles in my project that the Player either drives or controls.
No idea why this occurs as I simply installed the Unity version with some difficulty even doing that, but it does not stop Unity editor working or the game from running as of itself so I am not particularly bothered about it other than it may cause other issues to occur - many of which I am continually fixing one way or another.
#REALISTIC FPS PREFAB TUTORIALS CODE#
then a load more error code to follow that which is too much for me to correct. Reason I am asking is I am having this error message :Įrror detecting Visual Studio installations: System.ArgumentNullException: Value cannot be null. 2.0 setting as using NET 4.0 causes loads of errors in 2020.1.7f1 for me. I just wanted to ask if anyone else is using a Unity 2020 + version and is using the new Input Manager package as opposed to any older version of the input manager from versions prior to 2020 + and if so does it cause any issues? I am still using the Older Input Manager. which is still causing me some headaches but somewhat better than my previous version of 2020.1.0b. I have updated my main shooter project to Unity 2020.1.7f1 (supposeddly stable but containg numerous known issues of course). It seems to be locked at a certain number even when I change it and press play it reverts back to default. Thanks to anyone that could offer up some advice!Īlso how do I change the Fov on the main cam. I would love to know what setting/numbers you have in your inspector to achieve the perfect stats for your character and game.
I dont know if rigidbody settings such as Mass, Drag, Angular Drag and so on have any effect. This would make platforming much easier instead of hoping you land on a platform after a jump. I want Players to be able to have more control in the air to make drifting adjustments if they wanted. (if it helps I have walk speed set at 12.5 which is decently fast but not to fast (Im making a doom like) but this speed tends to launch the player on slopes or ramps.)īy air control when jumping atm you fly into one direction with momentum and cant really control where you go or land.
#REALISTIC FPS PREFAB TUTORIALS HOW TO#
I don't mind if it's not already optimized so long as I can adjust paramaters in the inspector and have to do little coding as possible I'll be satisfied.Ĭomments and suggestions are appreciated.Does anyone know how to modify the fps controller itself to make it more grounded, bit less floaty when going off ramps and slopes, better air control and just overall a bit better when it comes to moving around to moving at a faster pace than the normal speeds? I already have a constant force script on my character to make him fall faster and stick to the ground better. The Realistic FPS Prefab kit is cheaper at $30 though I'm uncertain if it's as customisable as UFPS.ĭoes anybody know of any assets, plugins or packs that contain an FPS controller similar to the one in Half-Life 2? I'm looking for something that handles like it, allows the player to pick up rigidbody objects and can use weapons. The UFPS (Ultimate First Person Shooter) kit on the Unity asset store looks amazing but $90 is a bit much for me. I feel the Rigid Body FPS Controller prefab handles more as I visioned but it's not without its problems. I have tried optimising the various parameters of it in the Inspector but it doesn't feel very in-depth. I've tried using the Unity Standard Assets FPS controller prefab but I must confess I find it to be very clunky abrupt starting-stopping movement, sounds cutting themselves off, etc.
#REALISTIC FPS PREFAB TUTORIALS FOR FREE#
I've tried looking everywhere on the Unity asset store for free and even paid FPS-related assets for an FPS controller that handles like/similarly to HL2 but with little luck. I especially love picking up nearby pickable objects and seeing my character's gun sway in their hands. I wouldn't call it a realistic FPS controller setup but I feel a great sense of catharsis when moving around an environment. The movement is smooth and handled amazingly. I find how the Half-Life 2 character controller handles to be a fantastic first person controller setup.